When

Saturday, June 13, 2020 from 8:00 AM to 5:00 PM CDT
Add to Calendar 

Where

Blastcamp Paintball & Airsoft 
563 west 600 north
Hobart, IN 46342
 

 
Driving Directions 

Contact

Virgil Frey / Chad Lohse 
Blastcamp Paint Ball & Airsoft 
219-947-7733 
support@blastcamp.com 
   

ADDITIONAL PROCEDURES DUE TO COVID-19

We're excited to welcome everyone out for this event however, there are some new procedures we must put in place to ensure everyone remains safe and we are a good community partner. Please respect these new procedures as we work to getting things back to the new normal.

- The reopening guidelines require a max of 250 players with some wiggle room for our staff. That means no spectators or photographers unless they are paid players. 

- Social distancing must be maintained in the staging area. We recommend players stage at their car and give extra space while in lines and in groups on and off the field. 

- Our indoor pro-shop won't be open. Check-in, pro-shop sales and concessions will happen through the walk-up windows. 

- Restrooms will be available and cleaned frequently. The mens room cannot have more than 2 people at a time. The womens room is already a single occupancy.


 

   

 Mad Max 5: Thunderdome     


All Life fades, vision dims. All that remains are memories. We remember a time of chaos, ruined dreams, this wasted land. Most of all, we remember a Civilized time. When the world was powered by the black fuel and the desert sprung great cities of pipe and steel. Gone now, swept away. For reasons long forgotten two mighty warrior tribes went to war and touched off a blaze which engulfed them all. Without fuel they were nothing. They’d built a house of straw. Suddenly their machines sputtered and stopped. Their leaders talked and talked and talked, but nothing could stem the avalanche. Their world crumbled. Cities exploded. A whirlwind of looting and a firestorm of fear. Men began to feed on men. On the roads it was a white-line nightmare. Only those mobile enough to scavenge, brutal enough to pillage would survive. The gangs took over the highways, waging war for a tank of juice. Good brave people were battered and smashed. People like Jacob and Jose, who once ruled the highways in the name of the law. With the roar of an engine, They lost everything.. They now wander out into the wasteland, and here they would learn, amid the dark wreckage, that the fire which burns in the heart of man, will endure. Hope survives.

 
This year a new settlement has opened up in the wastelands... Thunderdome!!
“Two Players enter one player leaves”

 
A place where disgruntled scavengers can enter the arena of death and settle their arguments for the honor of their clan!

 

 

COMMANDERS

Blue team   -  BULLET FARM

Jacob Negrey

Red team  - GASTOWN

Jose Vasquez

 

Marking tape or Team Tags to designate team must be worn on the front and back of mask at all times and cannot be removed

SCHEDULE

8am – Services open

11:00 – Game briefing

11:30 – 2:00 - Section 1

2:00 – 3:00 – Lunch break

3:00 – 5:30 – Section 2

5:30 – 6:00 Reload for Final Battle

6:00 – 6:30 Final Battle

Awards and prizes to follow

Team Starting Points/Insertion Points
*Teams will switch sides at lunch*

 
Jose Vasquez & Red Team “Gastown” –
Gas Works Territory 1st half,
Ammo Field Territory 2nd half

 

Jacob Negrey & Blue Team “Bullet Farm” –
Ammo Field Territory 1st half,
Gas Works Territory 2nd half

Field speed/Firing modes:

 270fps(All Markers and vehicles)  

160fps(Law rockets)     NERF ROCKETS ONLY - NO TAGG-INN ROUNDS ALLOWED 

 12.5bps max – no ramping

Full auto allowed (under 12.5bps) however NO full auto in buildings 

Field paint ONLY! 

First strike rounds permitted - field paint only    $169 box of 600rds   $49 150rds

First strike regulations

  • If your gun is capable of shooting First Strike – you MUST Chrono with them.  270fps
  • 40ft Minimum engagement distance. Players are encouraged to carry a sidearm and or have roundball capability.
  • No First strike rounds allowed inside buildings (40ft med) You can shoot out of the building from inside however no CQB shots allowed. 

Section 1

“Greed”

During this first section both tribes of scavengers will complete timed missions to scavenge for , resources. As each set of scavenging missions are completed each tribe will earn a part for their motorcycle.

During this time there will also be territories to fight over to gain one of three resources every half hour in addition to the missions there are 100+ resources to discover randomly throughout the wasteland.

Scoring:

Ammo Boxes / Fuel Bottles / Water Bottles (Grab Props) 25 points each

Territories:

There will be 7 Territories on field with a Resource stick .

Each Resource Stick is worth 100 points of the designated resource at location – scored every 30 minutes (11:00, 11:30, 12:00, 12:30 and 1:00)

  • Refer to Tactical map for Territory location and what Resources it yields.

 

Missions

Every 30 minutes Commanders will be given the option to choose 2 resource missions out of 3.

 The third mission will be destroyed right away.

The Missions will be sealed and the commanders will not know what the missions are before they pick! Only what resources they would win from said missions.

To complete your timed missions you must have your;  “Dirty Scoundrel” Job role player  and your

“Gas Guzzler” Job role player.

Re-insertions

Insertions for Players will occur at HQ constantly!

Insertions for Tanks will occur at HQ constantly!

Section 2

Taking back the Land

“Simple.. Kill them and steal all Their Resources”

During this Second section both tribes of scavengers will complete timed missions to scavenge for , resources. As each set of scavenging missions are completed each tribe will earn a part for their motorcycle.

During this time there will also be territories to fight over to gain one of three resources every half hour in addition to the missions there are 100+ resources to discover randomly throughout the wasteland.

Scoring:

Ammo Boxes / Fuel Bottles / Water Bottles (Grab Props) 25 points each

Territories:

There will be 7 Territories on field with a Resource stick .

Each Resource Stick is worth 100 points of the designated resource at location – scored every 30 minutes (2:30, 3:00, 3:30, 4:00 and 4:30)

  • Refer to Tactical map for Territory location and what Resources it yields.

 

 Missions:

Every 30 minutes Commanders will be given the option to choose 2 resource missions out of 3..

 The third mission will be destroyed right away.

The Missions will be sealed and the commanders will not know what the missions are before they pick! Only what resources they would win from said missions.

To Complete you timed missions your you must have your.. “Dirty Scoundrel” Job role player and or your

“Gas Guzzler” Job Role player.

Re-insertions:

Insertions for Players will occur at HQ constantly!

Insertions for Tanks will occur at HQ constantly!

Tanks

  • Constant insertion
  • Tanks can be Disable/ Destroyed by grenade, law rocket, pipe bomb or Twisted Totem (Unless the tank is using Defense Perk)
  • Law rocket, grenade or pipe bomb must hit tank anywhere on the body once to disable its movement and a second time to completely destroy the tank. (Disabled: Tank may shoot but cannot move.)
  • No “Walking tanks” allowed 
  • Tank Defense Perk: If a team’s base is getting attacked relentlessly the Commander may call in armored support to help fend off attackers from their own base. DURING THIS TIME THE TANK *CAN NOT* BE DESTROYED OR DISABLED by a Law rocket or grenade.

* TANK MUST STAY IN HQ AREA*

  • Tank Gunners CHRONO  at 270FPS or less 
  • Tanks must have a Tank Walker Present at all times on field!(18+ Year of age)
  • Players may not be within 10 Feet of a moving tank.
  • No props or Special job roles inside of tank at any times
  • Proof of Liability Insurance.
  • Approximately  5MPH speed limit

Personal Missions

  • The chosen few will receive the personal mission at  registration
  • Your Mission is worth 50 points to your team.