Zombie 2015
The ZOMBIE Hords have been growing larger the past few years, HUMANS feel threatened at every turn. Something must be done. Due to public demand the US Government has has decided to run some highly classified pre-tests at a military compound in Hobart, IN. If the tests are successful the Zombies may be eliminated forever and the lost souls will be returned to the human population. If the tests go badly….. no-one knows what may happen!
SCHEDULE
8am-9:30 – registration/ chrono/ paint sales
10:00- 10:20 – game briefing
10:30am – 12:30 – game section 1
12:30-1:15 – lunch break sponsored by Chik-Fil-A
1:30-3:30 game section 2
3:30-4:00 stand down/ prepare for final battle
4:00-4:40 – final battle
5:00 – awards/ raffle
GAME RULES
HQ’s
Zombies – Cemetery
Humans – North Communication Substation
TEAM COLORS
ZOMBIES = RED HUMANS = BLUE
Team distinctions must be visible at all times
Misc
- Field Speed – 270fps
- No ramping
- All other modes allowed but must be capped at 10.5bps
- No full auto inside buildings
- First strike rounds are permitted and can be brought to the event – white fill only
Bases
- Bases can be taken by opposing forces
- Once base is taken all attacking players must reinsert at their own HQ
- There will be no points awarded for dropping opposing base
Tanks
- Tanks can be eliminated by grenade or law rocket
- Law rocket or grenade must hit tank anywhere on the body
Law rockets
- Allowed only in first two sections of the game (not in the final battle)
- Must have a law rocket card (given at registration) to use. Ref will punch this card each time it is used
- Must have a ref present to verify hit/ punch card
- Allowed 5 rocket launches per section
Insertions
- Insertions will happen at HQ’s
- A 5 minute window will open every 15 minutes
“The Chosen One”
- This prop can be used ONCE for one of the following
- “demonic possession” (sniper)
- Can be used to eliminate one live player of choice
- Medic
- Can be used to cure one person at a time
- Can cure the person carrying it if shot while possessing
- Transport
- Can transport up to 3 people at a time
- Once transport arrives at location, ref will count to five then players are active
- Can only be used once then must be surrendered to referee